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AmigActive 10
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AACD 10.iso
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galaga.c
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C/C++ Source or Header
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2000-04-04
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26KB
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684 lines
/***************************************************************************
Galaga memory map (preliminary)
CPU #1:
0000-3fff ROM
CPU #2:
0000-1fff ROM
CPU #3:
0000-1fff ROM
ALL CPUS:
8000-83ff Video RAM
8400-87ff Color RAM
8b80-8bff sprite code/color
9380-93ff sprite position
9b80-9bff sprite control
8800-9fff RAM
read:
6800-6807 dip switches (only bits 0 and 1 are used - bit 0 is DSW1, bit 1 is DSW2)
dsw1:
bit 6-7 lives
bit 3-5 bonus
bit 0-2 coins per play
dsw2: (bootleg version, the original version is slightly different)
bit 7 cocktail/upright (1 = upright)
bit 6 ?
bit 5 RACK TEST
bit 4 pause (0 = paused, 1 = not paused)
bit 3 ?
bit 2 ?
bit 0-1 difficulty
7000- custom IO chip return values
7100 custom IO chip status ($10 = command executed)
write:
6805 sound voice 1 waveform (nibble)
6811-6813 sound voice 1 frequency (nibble)
6815 sound voice 1 volume (nibble)
680a sound voice 2 waveform (nibble)
6816-6818 sound voice 2 frequency (nibble)
681a sound voice 2 volume (nibble)
680f sound voice 3 waveform (nibble)
681b-681d sound voice 3 frequency (nibble)
681f sound voice 3 volume (nibble)
6820 cpu #1 irq acknowledge/enable
6821 cpu #2 irq acknowledge/enable
6822 cpu #3 nmi acknowledge/enable
6823 if 0, halt CPU #2 and #3
6830 Watchdog reset?
7000- custom IO chip parameters
7100 custom IO chip command (see machine/galaga.c for more details)
a000-a001 starfield scroll speed (only bit 0 is significant)
a002 starfield scroll direction (0 = backwards) (only bit 0 is significant)
a003-a004 starfield blink
a005 starfield enable
a007 flip screen
Interrupts:
CPU #1 IRQ mode 1
NMI is triggered by the custom IO chip to signal the CPU to read/write
parameters
CPU #2 IRQ mode 1
CPU #3 NMI (@120Hz)
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *galaga_sharedram;
READ_HANDLER( galaga_hiscore_print_r );
READ_HANDLER( galaga_sharedram_r );
WRITE_HANDLER( galaga_sharedram_w );
READ_HANDLER( galaga_dsw_r );
WRITE_HANDLER( galaga_interrupt_enable_1_w );
WRITE_HANDLER( galaga_interrupt_enable_2_w );
WRITE_HANDLER( galaga_interrupt_enable_3_w );
READ_HANDLER( galaga_customio_r );
READ_HANDLER( galaga_customio_data_r );
WRITE_HANDLER( galaga_customio_w );
WRITE_HANDLER( galaga_customio_data_w );
WRITE_HANDLER( galaga_halt_w );
int galaga_interrupt_1(void);
int galaga_interrupt_2(void);
int galaga_interrupt_3(void);
void galaga_init_machine(void);
extern unsigned char *galaga_starcontrol;
WRITE_HANDLER( galaga_flipscreen_w );
int galaga_vh_start(void);
void galaga_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
void galaga_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( pengo_sound_w );
extern unsigned char *pengo_soundregs;
static struct MemoryReadAddress readmem_cpu1[] =
{
{ 0x8000, 0x9fff, galaga_sharedram_r },
{ 0x6800, 0x6807, galaga_dsw_r },
{ 0x7000, 0x700f, galaga_customio_data_r },
{ 0x7100, 0x7100, galaga_customio_r },
{ 0x0000, 0x3fff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress readmem_cpu2[] =
{
{ 0x8000, 0x9fff, galaga_sharedram_r },
{ 0x6800, 0x6807, galaga_dsw_r },
{ 0x0000, 0x1fff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress readmem_cpu3[] =
{
{ 0x8000, 0x9fff, galaga_sharedram_r },
{ 0x6800, 0x6807, galaga_dsw_r },
{ 0x0000, 0x1fff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_cpu1[] =
{
{ 0x8000, 0x9fff, galaga_sharedram_w, &galaga_sharedram },
{ 0x6830, 0x6830, MWA_NOP },
{ 0x7000, 0x700f, galaga_customio_data_w },
{ 0x7100, 0x7100, galaga_customio_w },
{ 0xa000, 0xa005, MWA_RAM, &galaga_starcontrol },
{ 0x6820, 0x6820, galaga_interrupt_enable_1_w },
{ 0x6822, 0x6822, galaga_interrupt_enable_3_w },
{ 0x6823, 0x6823, galaga_halt_w },
{ 0xa007, 0xa007, galaga_flipscreen_w },
{ 0x0000, 0x3fff, MWA_ROM },
{ 0x8b80, 0x8bff, MWA_RAM, &spriteram, &spriteram_size }, /* these three are here just to initialize */
{ 0x9380, 0x93ff, MWA_RAM, &spriteram_2 }, /* the pointers. The actual writes are */
{ 0x9b80, 0x9bff, MWA_RAM, &spriteram_3 }, /* handled by galaga_sharedram_w() */
{ 0x8000, 0x83ff, MWA_RAM, &videoram, &videoram_size }, /* dirtybuffer[] handling is not needed because */
{ 0x8400, 0x87ff, MWA_RAM, &colorram }, /* characters are redrawn every frame */
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_cpu2[] =
{
{ 0x8000, 0x9fff, galaga_sharedram_w },
{ 0x6821, 0x6821, galaga_interrupt_enable_2_w },
{ 0x0000, 0x1fff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_cpu3[] =
{
{ 0x8000, 0x9fff, galaga_sharedram_w },
{ 0x6800, 0x681f, pengo_sound_w, &pengo_soundregs },
{ 0x6822, 0x6822, galaga_interrupt_enable_3_w },
{ 0x0000, 0x1fff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( galaga )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
/* TODO: bonus scores are different for 5 lives */
PORT_DIPNAME( 0x38, 0x10, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x20, "20K 60K 60K" )
PORT_DIPSETTING( 0x18, "20K 60K" )
PORT_DIPSETTING( 0x10, "20K 70K 70K" )
PORT_DIPSETTING( 0x30, "20K 80K 80K" )
PORT_DIPSETTING( 0x38, "30K 80K" )
PORT_DIPSETTING( 0x08, "30K 100K 100K" )
PORT_DIPSETTING( 0x28, "30K 120K 120K" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0xc0, "5" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x01, "2 Credits Game" )
PORT_DIPSETTING( 0x00, "1 Player" )
PORT_DIPSETTING( 0x01, "2 Players" )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x06, "Easy" )
PORT_DIPSETTING( 0x00, "Medium" )
PORT_DIPSETTING( 0x02, "Hard" )
PORT_DIPSETTING( 0x04, "Hardest" )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Freeze" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX( 0x20, 0x20, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack Test", KEYCODE_F1, IP_JOY_NONE )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START /* FAKE */
/* The player inputs are not memory mapped, they are handled by an I/O chip. */
/* These fake input ports are read by galaga_customio_data_r() */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
/* the button here is used to trigger the sound in the test screen */
PORT_BITX(0x03, IP_ACTIVE_LOW, IPT_BUTTON1, 0, IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT_IMPULSE( 0x04, IP_ACTIVE_LOW, IPT_START1, 1 )
PORT_BIT_IMPULSE( 0x08, IP_ACTIVE_LOW, IPT_START2, 1 )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_LOW, IPT_COIN1, 1 )
PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_LOW, IPT_COIN2, 1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN3, 1 )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END
/* same as galaga, dip switches are slightly different */
INPUT_PORTS_START( galaganm )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
/* TODO: bonus scores are different for 5 lives */
PORT_DIPNAME( 0x38, 0x10, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x20, "20K 60K 60K" )
PORT_DIPSETTING( 0x18, "20K 60K" )
PORT_DIPSETTING( 0x10, "20K 70K 70K" )
PORT_DIPSETTING( 0x30, "20K 80K 80K" )
PORT_DIPSETTING( 0x38, "30K 80K" )
PORT_DIPSETTING( 0x08, "30K 100K 100K" )
PORT_DIPSETTING( 0x28, "30K 120K 120K" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0xc0, 0x80, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0xc0, "5" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, "Easy" )
PORT_DIPSETTING( 0x00, "Medium" )
PORT_DIPSETTING( 0x01, "Hard" )
PORT_DIPSETTING( 0x02, "Hardest" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Freeze" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX( 0x20, 0x20, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack Test", KEYCODE_F1, IP_JOY_NONE )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START /* FAKE */
/* The player inputs are not memory mapped, they are handled by an I/O chip. */
/* These fake input ports are read by galaga_customio_data_r() */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_2WAY | IPF_COCKTAIL )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL, 1 )
PORT_BITX(0x20, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL, 0, IP_KEY_PREVIOUS, IP_JOY_PREVIOUS )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* FAKE */
/* the button here is used to trigger the sound in the test screen */
PORT_BITX(0x03, IP_ACTIVE_LOW, IPT_BUTTON1, 0, IP_KEY_DEFAULT, IP_JOY_DEFAULT )
PORT_BIT_IMPULSE( 0x04, IP_ACTIVE_LOW, IPT_START1, 1 )
PORT_BIT_IMPULSE( 0x08, IP_ACTIVE_LOW, IPT_START2, 1 )
PORT_BIT_IMPULSE( 0x10, IP_ACTIVE_LOW, IPT_COIN1, 1 )
PORT_BIT_IMPULSE( 0x20, IP_ACTIVE_LOW, IPT_COIN2, 1 )
PORT_BIT_IMPULSE( 0x40, IP_ACTIVE_LOW, IPT_COIN3, 1 )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
128, /* 128 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, /* bits are packed in groups of four */
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, /* characters are rotated 90 degrees */
16*8 /* every char takes 16 bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the two bitplanes for 4 pixels are packed into one byte */
{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3, 16*8+0, 16*8+1, 16*8+2, 16*8+3,
24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8 /* every sprite takes 64 bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 32 },
{ REGION_GFX2, 0, &spritelayout, 32*4, 32 },
{ -1 } /* end of array */
};
static struct namco_interface namco_interface =
{
3072000/32, /* sample rate */
3, /* number of voices */
100, /* playback volume */
REGION_SOUND1 /* memory region */
};
static const char *galaga_sample_names[] =
{
"*galaga",
"bang.wav",
0 /* end of array */
};
static struct Samplesinterface samples_interface =
{
1, /* one channel */
80, /* volume */
galaga_sample_names
};
static struct MachineDriver machine_driver_galaga =
{
/* basic machine hardware */
{
{
CPU_Z80,
3125000, /* 3.125 Mhz */
readmem_cpu1,writemem_cpu1,0,0,
galaga_interrupt_1,1
},
{
CPU_Z80,
3125000, /* 3.125 Mhz */
readmem_cpu2,writemem_cpu2,0,0,
galaga_interrupt_2,1
},
{
CPU_Z80,
3125000, /* 3.125 Mhz */
readmem_cpu3,writemem_cpu3,0,0,
galaga_interrupt_3,2
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
99, /* 99 CPU slices per frame - with 100, galagab2 hangs on coin insertion */
galaga_init_machine,
/* video hardware */
36*8, 28*8, { 0*8, 36*8-1, 0*8, 28*8-1 },
gfxdecodeinfo,
32+64,64*4, /* 32 for the characters, 64 for the stars */
galaga_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
galaga_vh_start,
generic_vh_stop,
galaga_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
},
{
SOUND_SAMPLES,
&samples_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( galaga )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code for the first CPU */
ROM_LOAD( "04m_g01.bin", 0x0000, 0x1000, 0xa3a0f743 )
ROM_LOAD( "04k_g02.bin", 0x1000, 0x1000, 0x43bb0d5c )
ROM_LOAD( "04j_g03.bin", 0x2000, 0x1000, 0x753ce503 )
ROM_LOAD( "04h_g04.bin", 0x3000, 0x1000, 0x83874442 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "04e_g05.bin", 0x0000, 0x1000, 0x3102fccd )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the third CPU */
ROM_LOAD( "04d_g06.bin", 0x0000, 0x1000, 0x8995088d )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "07m_g08.bin", 0x0000, 0x1000, 0x58b2f47c )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "07e_g10.bin", 0x0000, 0x1000, 0xad447c80 )
ROM_LOAD( "07h_g09.bin", 0x1000, 0x1000, 0xdd6f1afc )
ROM_REGION( 0x0320, REGION_PROMS )
ROM_LOAD( "5n.bin", 0x0000, 0x0020, 0x54603c6b ) /* palette */
ROM_LOAD( "2n.bin", 0x0020, 0x0100, 0xa547d33b ) /* char lookup table */
ROM_LOAD( "1c.bin", 0x0120, 0x0100, 0xb6f585fb ) /* sprite lookup table */
ROM_LOAD( "5c.bin", 0x0220, 0x0100, 0x8bd565f6 ) /* unknown */
ROM_REGION( 0x0100, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "1d.bin", 0x0000, 0x0100, 0x86d92b24 )
ROM_END
ROM_START( galagamw )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code for the first CPU */
ROM_LOAD( "3200a.bin", 0x0000, 0x1000, 0x3ef0b053 )
ROM_LOAD( "3300b.bin", 0x1000, 0x1000, 0x1b280831 )
ROM_LOAD( "3400c.bin", 0x2000, 0x1000, 0x16233d33 )
ROM_LOAD( "3500d.bin", 0x3000, 0x1000, 0x0aaf5c23 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "3600e.bin", 0x0000, 0x1000, 0xbc556e76 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the third CPU */
ROM_LOAD( "3700g.bin", 0x0000, 0x1000, 0xb07f0aa4 )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "07m_g08.bin", 0x0000, 0x1000, 0x58b2f47c )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "07e_g10.bin", 0x0000, 0x1000, 0xad447c80 )
ROM_LOAD( "07h_g09.bin", 0x1000, 0x1000, 0xdd6f1afc )
ROM_REGION( 0x0320, REGION_PROMS )
ROM_LOAD( "5n.bin", 0x0000, 0x0020, 0x54603c6b ) /* palette */
ROM_LOAD( "2n.bin", 0x0020, 0x0100, 0xa547d33b ) /* char lookup table */
ROM_LOAD( "1c.bin", 0x0120, 0x0100, 0xb6f585fb ) /* sprite lookup table */
ROM_LOAD( "5c.bin", 0x0220, 0x0100, 0x8bd565f6 ) /* unknown */
ROM_REGION( 0x0100, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "1d.bin", 0x0000, 0x0100, 0x86d92b24 )
ROM_END
ROM_START( galagads )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code for the first CPU */
ROM_LOAD( "3200a.bin", 0x0000, 0x1000, 0x3ef0b053 )
ROM_LOAD( "3300b.bin", 0x1000, 0x1000, 0x1b280831 )
ROM_LOAD( "3400c.bin", 0x2000, 0x1000, 0x16233d33 )
ROM_LOAD( "3500d.bin", 0x3000, 0x1000, 0x0aaf5c23 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "3600fast.bin", 0x0000, 0x1000, 0x23d586e5 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the third CPU */
ROM_LOAD( "3700g.bin", 0x0000, 0x1000, 0xb07f0aa4 )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "07m_g08.bin", 0x0000, 0x1000, 0x58b2f47c )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "07e_g10.bin", 0x0000, 0x1000, 0xad447c80 )
ROM_LOAD( "07h_g09.bin", 0x1000, 0x1000, 0xdd6f1afc )
ROM_REGION( 0x0320, REGION_PROMS )
ROM_LOAD( "5n.bin", 0x0000, 0x0020, 0x54603c6b ) /* palette */
ROM_LOAD( "2n.bin", 0x0020, 0x0100, 0xa547d33b ) /* char lookup table */
ROM_LOAD( "1c.bin", 0x0120, 0x0100, 0xb6f585fb ) /* sprite lookup table */
ROM_LOAD( "5c.bin", 0x0220, 0x0100, 0x8bd565f6 ) /* unknown */
ROM_REGION( 0x0100, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "1d.bin", 0x0000, 0x0100, 0x86d92b24 )
ROM_END
ROM_START( gallag )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code for the first CPU */
ROM_LOAD( "04m_g01.bin", 0x0000, 0x1000, 0xa3a0f743 )
ROM_LOAD( "gallag.2", 0x1000, 0x1000, 0x5eda60a7 )
ROM_LOAD( "04j_g03.bin", 0x2000, 0x1000, 0x753ce503 )
ROM_LOAD( "04h_g04.bin", 0x3000, 0x1000, 0x83874442 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "04e_g05.bin", 0x0000, 0x1000, 0x3102fccd )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the third CPU */
ROM_LOAD( "04d_g06.bin", 0x0000, 0x1000, 0x8995088d )
ROM_REGION( 0x10000, REGION_CPU4 ) /* 64k for a Z80 which emulates the custom I/O chip (not used) */
ROM_LOAD( "gallag.6", 0x0000, 0x1000, 0x001b70bc )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gallag.8", 0x0000, 0x1000, 0x169a98a4 )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "07e_g10.bin", 0x0000, 0x1000, 0xad447c80 )
ROM_LOAD( "07h_g09.bin", 0x1000, 0x1000, 0xdd6f1afc )
ROM_REGION( 0x0320, REGION_PROMS )
ROM_LOAD( "5n.bin", 0x0000, 0x0020, 0x54603c6b ) /* palette */
ROM_LOAD( "2n.bin", 0x0020, 0x0100, 0xa547d33b ) /* char lookup table */
ROM_LOAD( "1c.bin", 0x0120, 0x0100, 0xb6f585fb ) /* sprite lookup table */
ROM_LOAD( "5c.bin", 0x0220, 0x0100, 0x8bd565f6 ) /* unknown */
ROM_REGION( 0x0100, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "1d.bin", 0x0000, 0x0100, 0x86d92b24 )
ROM_END
ROM_START( galagab2 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code for the first CPU */
ROM_LOAD( "g1", 0x0000, 0x1000, 0xab036c9f )
ROM_LOAD( "g2", 0x1000, 0x1000, 0xd9232240 )
ROM_LOAD( "04j_g03.bin", 0x2000, 0x1000, 0x753ce503 )
ROM_LOAD( "g4", 0x3000, 0x1000, 0x499fcc76 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "04e_g05.bin", 0x0000, 0x1000, 0x3102fccd )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the third CPU */
ROM_LOAD( "04d_g06.bin", 0x0000, 0x1000, 0x8995088d )
ROM_REGION( 0x10000, REGION_CPU4 ) /* 64k for a Z80 which emulates the custom I/O chip (not used) */
ROM_LOAD( "10h_g07.bin", 0x0000, 0x1000, 0x035e300c )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gallag.8", 0x0000, 0x1000, 0x169a98a4 )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "07e_g10.bin", 0x0000, 0x1000, 0xad447c80 )
ROM_LOAD( "07h_g09.bin", 0x1000, 0x1000, 0xdd6f1afc )
ROM_REGION( 0x0320, REGION_PROMS )
ROM_LOAD( "5n.bin", 0x0000, 0x0020, 0x54603c6b ) /* palette */
ROM_LOAD( "2n.bin", 0x0020, 0x0100, 0xa547d33b ) /* char lookup table */
ROM_LOAD( "1c.bin", 0x0120, 0x0100, 0xb6f585fb ) /* sprite lookup table */
ROM_LOAD( "5c.bin", 0x0220, 0x0100, 0x8bd565f6 ) /* unknown */
ROM_REGION( 0x0100, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "1d.bin", 0x0000, 0x0100, 0x86d92b24 )
ROM_END
ROM_START( galaga84 )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code for the first CPU */
ROM_LOAD( "g1", 0x0000, 0x1000, 0xab036c9f )
ROM_LOAD( "gal84_u2", 0x1000, 0x1000, 0x4d832a30 )
ROM_LOAD( "04j_g03.bin", 0x2000, 0x1000, 0x753ce503 )
ROM_LOAD( "g4", 0x3000, 0x1000, 0x499fcc76 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "gal84_u5", 0x0000, 0x1000, 0xbb5caae3 )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the third CPU */
ROM_LOAD( "04d_g06.bin", 0x0000, 0x1000, 0x8995088d )
ROM_REGION( 0x10000, REGION_CPU4 ) /* 64k for a Z80 which emulates the custom I/O chip (not used) */
ROM_LOAD( "10h_g07.bin", 0x0000, 0x1000, 0x035e300c )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "07m_g08.bin", 0x0000, 0x1000, 0x58b2f47c )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "gal84u4d", 0x0000, 0x1000, 0x22e339d5 )
ROM_LOAD( "gal84u4e", 0x1000, 0x1000, 0x60dcf940 )
ROM_REGION( 0x0320, REGION_PROMS )
ROM_LOAD( "5n.bin", 0x0000, 0x0020, 0x54603c6b ) /* palette */
ROM_LOAD( "2n.bin", 0x0020, 0x0100, 0xa547d33b ) /* char lookup table */
ROM_LOAD( "1c.bin", 0x0120, 0x0100, 0xb6f585fb ) /* sprite lookup table */
ROM_LOAD( "5c.bin", 0x0220, 0x0100, 0x8bd565f6 ) /* unknown */
ROM_REGION( 0x0100, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "1d.bin", 0x0000, 0x0100, 0x86d92b24 )
ROM_END
ROM_START( nebulbee )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for code for the first CPU */
ROM_LOAD( "nebulbee.01", 0x0000, 0x1000, 0xf405f2c4 )
ROM_LOAD( "nebulbee.02", 0x1000, 0x1000, 0x31022b60 )
ROM_LOAD( "04j_g03.bin", 0x2000, 0x1000, 0x753ce503 )
ROM_LOAD( "nebulbee.04", 0x3000, 0x1000, 0xd76788a5 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the second CPU */
ROM_LOAD( "04e_g05.bin", 0x0000, 0x1000, 0x3102fccd )
ROM_REGION( 0x10000, REGION_CPU3 ) /* 64k for the third CPU */
ROM_LOAD( "04d_g06.bin", 0x0000, 0x1000, 0x8995088d )
ROM_REGION( 0x1000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "07m_g08.bin", 0x0000, 0x1000, 0x58b2f47c )
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "07e_g10.bin", 0x0000, 0x1000, 0xad447c80 )
ROM_LOAD( "07h_g09.bin", 0x1000, 0x1000, 0xdd6f1afc )
ROM_REGION( 0x0320, REGION_PROMS )
ROM_LOAD( "5n.bin", 0x0000, 0x0020, 0x54603c6b ) /* palette */
ROM_LOAD( "2n.bin", 0x0020, 0x0100, 0xa547d33b ) /* char lookup table */
ROM_LOAD( "1c.bin", 0x0120, 0x0100, 0xb6f585fb ) /* sprite lookup table */
ROM_LOAD( "5c.bin", 0x0220, 0x0100, 0x8bd565f6 ) /* unknown */
ROM_REGION( 0x0100, REGION_SOUND1 ) /* sound prom */
ROM_LOAD( "1d.bin", 0x0000, 0x0100, 0x86d92b24 )
ROM_END
GAME( 1981, galaga, 0, galaga, galaganm, 0, ROT90, "Namco", "Galaga (Namco)" )
GAME( 1981, galagamw, galaga, galaga, galaga, 0, ROT90, "[Namco] (Midway license)", "Galaga (Midway)" )
GAME( 1981, galagads, galaga, galaga, galaga, 0, ROT90, "hack", "Galaga (fast shoot)" )
GAME( 1982, gallag, galaga, galaga, galaganm, 0, ROT90, "bootleg", "Gallag" )
GAME( 1981, galagab2, galaga, galaga, galaganm, 0, ROT90, "bootleg", "Galaga (bootleg)" )
GAME( 1984, galaga84, galaga, galaga, galaganm, 0, ROT90, "hack", "Galaga '84" )
GAME( 1984, nebulbee, galaga, galaga, galaganm, 0, ROT90, "hack", "Nebulous Bee" )